Development Updates

News & Devlog

Updates from the world of Shaxal and the studio behind it.

April 2026

Gameplay

Parry, Flying Mount, and Meld Systems Fully Specced

Three new mechanics added to the development queue with complete Blueprint implementation plans. Parry uses a 0.4s timing window triggered by enemy Anim Notify. Flying Mount uses VROrigin socket attachment. Meld uses BP_ShadowZone overlap volumes for shadow detection.

April 2026

World

Shaxal World Map Documented — Three Kingdoms, Five Passes

The known world of Shaxal fully documented with all three kingdoms, four bodies of water, five mountain passes, and the Cathedral of Lairut at the geographic center. The map image has been integrated into the project context.

March 2026

Gameplay

13 Mechanics Ready for Testing

Damage UI, Sprint, Stealth, Blink, War Path, Knockback by Position, Soul Sucker, Charge, Class Change, Disarm, Dismemberment, Hemorrhage, and Combat BGM Controller all cleared for testing phase.