The Project

About Project Blood God

An independent studio built across borders. One world, forged by many hands.

EbonSoft. One World.

EbonSoft is an independent game studio with a passion-driven team built across borders — developers, artists, and creators from around the world united around a single vision. Project Blood God is our debut title: a VR action RPG built in Unreal Engine 5, with a cast of 19 fully developed characters, a three-kingdom world with documented geography and political history, a demon hierarchy system that has been running beneath the surface of the story for over a century, and a combat system built specifically for the physical presence of VR.

The game is being built with combat depth, distinct identity, and built-out lore as its three core pillars. No corners cut on the world, the characters, or the combat. The goal is a game with the narrative weight of a prestige RPG and the physicality that only VR can provide — made by people who believe that independence and ambition are not in conflict.

Commercial target: 100,000 units across all platforms, with Meta Quest as the priority launch platform for discoverability, Steam for long-tail, and PS5 and Xbox for reach. EbonSoft is building toward that number the right way — with a world people want to stay in.

19

Characters with Full Bibles

3

Kingdoms Documented

13+

Mechanics Ready for Testing

EbonSoft — Built Across Borders

EbonSoft is not one desk in one city. It is a distributed team of people who found each other through a shared belief that independent studios can build worlds that rival anything the industry produces — if the vision is clear enough and the people are committed enough.

The team spans multiple countries and time zones. The work happens across borders, through collaboration tools and shared documentation, united by the world of Shaxal and the goal of delivering something that earns its place on every platform it reaches.

Passion-driven does not mean undirected. It means the people working on this are here because the project matters to them — not because they had to be. That difference shows in the work.

Built With Unreal Engine 5

Unreal Engine 5

Primary engine — Blueprints, VR Template, Niagara VFX, custom movement components

Meta Quest SDK

Oculus Touch controllers, native Quest 2/3/Pro support, OpenXR integration

Blueprint Visual Scripting

VRPawn, Utility_BP, Enemy_BP, AllyCharacter_BP — full custom ability and damage systems

PSVR2 / SteamVR

Cross-platform VR targeting — DualSense haptics, adaptive triggers, PC VR headset support

Stay in the World

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